Showing posts with label commentary. Show all posts
Showing posts with label commentary. Show all posts

What If Solas Succeeds?

In the universe of Dragaon Age, the Veil that separates the Fade from the rest of the world is not a physical thing, despite references to it being torn and breached. It's more a barrier, like that mages cast in battle, to be dispelled. Even its name implies a thin covering that hides rather than a solid wall.

Consider the codex entry on the Veil which can be found in all three games, giving it more heft as “the devs see the Veil this way and want the player to know it” than the mere conjectural nature of half-blind research would normally carry.
"Regardless, the act of passing through the Veil is much more about changing one's perceptions than a physical transition. The Veil is an idea, it is the act of transition itself, and it is only the fact that both living beings and spirits find the transition difficult that gives the Veil any credence as a physical barrier at all.”

It's a spell that Solas cast, expending vast amounts of power (as well it should require, considering the magnitude of its effects). We don't know the source of that power, whether it was inherent or drawn from people or amplified by his focus or all three. We do know that it had the effect of making everyone half-tranquil compared to the way the world used to be.

Music Posts and Page to be Revamped

Much to my utter disappointment, yesterday Grooveshark closed down and I've lost my BioWare playlists and every embed except YouTube videos. If anyone knows of a comparable service that doesn't make you have an account to listen and allows for embeds, please let me know. I'll be exploring the possibility of SoundCloud but I fear few of the songs will be on the service.

Because almost none of my song posts (and my entire music blog) have songs in them any longer I will be finding or making videos for each of them. I'll also be remaking the playlists on Spotify, short of a better option at the moment, and reposting them on my BioWare Music page. The links on the songs listed all point either to The Not-Pop Jukebox (which no longer is) or to posts here at Just a BioWare Fan so all of them will need to be replaced as well.

The replacement of all of the music will be a slow process but I'm going to leave up the page with the explanations as I work in case anyone's curious enough to listen to the songs even if they have to find them on their own. I...probably won't start for a few days. Right now I'm devastated at the closing and the loss of literally years worth of passionate support for the site. If you've got a spare curse or ten, go ahead and send them to record companies that insisted not only on royalties but the closure of the site and the creators' intellectual property related to it.

Again, if anyone knows of a service with a large catalog that is free and allows for embedded tracks I would adore hearing of it. Thanks for your patience in this transition.

BioWare’s New IP—Under Development and Under Wraps

David Gaider announced that, after a decade of wringing fan’s tears from them, he’s leaving the Dragon Age team to write for the new BioWare IP. Whatever it is, I’m now dancing with delight that Gaider’s delicious brand of snarky evil will be a part of it.

Patrick Weekes, brought from Mass Effect to join the DA team a couple of years ago, will be taking over as head writer. As a fan of his novels and the characters he writes, I’m absolutely fine with that. He’s wrung his fair share of tears from his fans (Mordin’s death scene and the Solas romance spring immediately to mind) so the feels-crushing seems likely to continue unabated.

I do wonder, however, whether this means an announcement of the super-secret new universe they’re creating is imminent. They’ve hinted and mentioned it since before Mass Effect 3 came out but all details have been kept under wraps. Is Gaider’s move to their team a sign that the veil of secrecy is about to be lifted?

A No-Spoiler Review of the Jaws of Hakkon

I finally bought and played the Dragon Age: Inquisition DLC this past weekend and, I have to say, I’m delighted. The Jaws of Hakkon gives you a big new area with all kinds of brand new goodies, lore, and challenges. Since most people can't even play it yet I thought I'd post my thoughts without spoiling the story for anyone.

When BioWare made the Frostback Basin they took pieces of the most gorgeous areas in Inquisition and blended them. They took the Arbor Wilds and combined the best bits of the Storm Coast and Crestwood into it. There’s a dash of Fallow Mire for flavor and you might find a hint of the Western Apprach in the ruins.

It’s late afternoon in the Frostback Basin and the mountains shade parts of the landscape (until later, when you emerge from a ruin and it’s night with that huge moon from the Hissing Wastes laying a silver glow over the still-active forests.)

Solas and Blackwall - Who's the Biggest Liar?

Blackwall and Solas have more in common that you might see at first glance.  Both are lonely, guilty men who ran from their respective pasts and come to face the music.  Each has constructed a façade behind which he hides and each finds through their time with the Inquisition that the time has come to tear it down.

We never get a chance to ask Solas how old he is.  BioWare also leaves the reveal that the village he claimed to have grown up in had been in ruins for centuries until after he’s run off at the end of the game.

Our Inquisitor never gets the opportunity to confront him about his history.  When you consider how much traveling he says he’s done, how much distance he’d have to cover, and the fact that he doesn’t have his own freaking horse at the very least you have to question how he’s managed to stay so smooth-faced.

Why Fiona Is an Idiot

So it turns out Alistair’s mom really is an elf and a mage. Scandalous! She was a Grey Warden at the time and when she’s miraculously, mysteriously cured of the taint she heads right for the Circle so she gets a pass on the apostate part, at least. Randy Ol’ King Maric, though, has some ‘splainin’ to do what with the maid that died having another of his bastards about the same time.

Given the sort of battle prowess one presumes she once had, having been recruited to the Wardens in the first place, one would have thought she’d be a great leader for the mage rebellion. She does manage to cement a power base for them with the regent of Ferelden and a safe haven in Redcliffe with one of the most defensible castles in Thedas.

Then, someone whacks her with the stupid stick. Consider the situation, if you would.

From Where to Archdemons Come?

As usual, I was reading the BioWare boards and an idea sprang into my head.  You see, it’s never sat well with me, this image of high dragons huddled in caves deep underground.  Dragons fly.  They don’t tunnel.

(Sidebar: Why are they called Archdemons and not Archdarkspawns or Archspawns?  [narrows eyes at writers]  It sounds cooler, sure, but do demons really come into it?)

At any rate, the thought of dragons snoozing so tightly bound and deeply buried that the Darkspawn take centuries to dig it up bothers me.  How did they get there and who put them to sleep?  (Fen’Harel?  Only time will tell, if BioWare ever does.)

What if what the Darkspawn find underground is not literally a sleeping dragon, it’s a magically sealed vessel containing the soul of an Old God?  They let it out and

Why I Leave Hawke in the Fade

Keeping the Tome of Koslun in Dragon Age 2 is a dick move. It’s like stealing ancient religious scrolls from the Vatican, running off to Luxembourg, and waving them in the Pope’s face while saying, “Neener neener”…and then killing the captain of the Vatican guards, most of his best men, and kicking the rest of them out of the country. When they’re gone you shove the scrolls in a chest and never speak of them again.

The game, however, did not give you the option of giving the Arishok the Tome without also giving him Isabela. It’s also the one thing Hawke actually achieves in the entirety of DA2: saving Kirkwall from the rampaging Qunari. That lasts for four years and then it descends into chaos after Anders does his thing. Hawke keeping Isabela in Kirkwall in the first place also arguably causes their continued presence and eventual loss of patience so, really, it’s all her fault in the first place.

Hawke’s whole story revolves around damage control, whether that damage accrues to (or from) her family, her friends, Kirkwall, or the mage or Templar faction. I play her like Mr. Incredible: I just cleaned that up! Can’t the world stay saved for, like, five minutes? Every time she turns around there’s another idiot doing something to endanger people and she’s the only one who can stop it.

The Darkspawn, the Deep Roads, and the Blight

I was pondering recently about the ruined land your Inquisitor finds in the Western Approach.  It’s been centuries since the Darkspawn roamed the lands freely and still nothing can live there.  As the blights of old lasted years the horde had plenty of time to ruin the land.

Since our superstar Warden ended the Fifth Blight in a mere year, Ferelden recovered quickly.  There are still a few references to tainted land but not a horizon-spanning, blasted waste.  One more reason your Warden is awesome—as if you needed one!

In following this trail of thought, however, I suddenly realized that the dwarves have a much bigger problem in reclaiming the Deep Roads than I’d thought.  Also, BioWare has a much bigger lore problem.  The Darkspawn have been carousing down there for a thousand years.

Quizzy: The Inquisition Outreach Program

I know many people hate the “fetch quests” that proliferate across Inquisition. I, however, look at them as the best way my Inquisitor can make a name for herself in Thedas.

The Dragon Age has heroes already—the Hero of Fereldan and the Champion of Kirkwall in the past decade alone. My Inquisitor has to set herself apart somehow. Hawke and the Warden focused on tattered pantaloons and lost knuckle bones delivered without comment. It can be done better!

Thus the Inquisitor sets about delivering flowers to graves, scattering ashes, lighting candles, and feeding the hungry. She doesn’t just bring back a [often quite strange] lost heirloom, she delivers medicine to save lives. She helps the grieving. She gives blankets to the cold.

Is Inquisition the Disney Dragon Age Game?

While Dragon Age: Inquisition showcases the robust senses of humor that informs so much of what BioWare writes, it has a bit of a reputation for being much less dark than the previous Dragon Age titles.  In part, that may be because it actually has a color palette, rather than shades of brown, grey, and gore.

For those of you who think Inquisition is all Disney princesses (though none of them would sit like Josie does at her desk, I’m telling you) and fluffy fennecs, I’ve compiled a list of forty things I would qualify as dark and/or creepy.  The list is in no particular order, just how they came to mind.
  1. Tevinters making the ocularum out of the skills of the Tranquil, with the explanation in that locked hut in sleepy Redcliffe
  2. The Hunter’s note about mages and Templars behaving badly, with its desperation, murder, and implied rape
  3. Dead bodies in poses of torment freakin’ everywhere, most particularly at the Temple of Sacred Ashes half-melted into the ground

Dragon Age: Inquisition—What Was the Big Bad Thinking?!

Naturally, any exploration of Dragon Age: Inquisition’s main story arc will require massive spoilers. Consider yourselves warned!

What follows is a synopsis of the main story quests and what I think is going on in the mind of the big bad. This whole post is a reaction to what feels like an almost nonsensical final quest after the epic build-up, particularly “From the Ashes” (that armor!) and “The Final Piece” (that surprise reveal!).

Dragon Age: Inquisition culminates not in a boss fight but in the last gasp of a boss you’ve been fighting the whole game. You weaken him with every side quest, every new agent, every closed rift and new recruit. By the time you face him directly for the last time he’s but a shadow of the threat he was at Haven and you handily put him in his place. It’s nothing like the end of Origins but it shouldn’t be, not if you’ve done your job.

BioWare Did Not Change Anders: A Refutation

I’ll preface this topic with the thing that always surprises me about conversations insisting that Anders was utterly changed to shoe-horn him into the Dragon Age 2 story line: I always assumed he was gay. The line about wishing for “a pretty girl on my arm” I presumed to be a figure of speech, a colloquialism rather than an actual expression of desire for female company.

Now, really, my Wardens were led to expect that everyone who knew her would adore a trip to her tent, so to speak. Morrigan was the sole exception and she didn’t like me anyway. Zev, Leliana, and Alistair were all but drooling on them. How could Anders possibly resist any of these amazing women unless he had no interest in female people?

Imagine my surprise at a male Warden’s complete inability to flirt with him, either. On top of that I find him eager to pursue a relationship with a LadyHawke in DA2. Apparently my Warden prowess had waned in Amaranthine. None of that has a blessed thing to do with Anders's personality. It’s mere sexuality.

If you really listen to Anders in Awakening you can hear the seeds of his bitterness, most clearly in his conversations with Justice. At the beginning he’s relieved at his reprieve from Templar pursuit and thrilled at his first tastes of freedom, certainly. For the first time in his life someone actively wants him to exercise his power to its full extent. Why wouldn’t he be a little giddy?

He’s still angry, however. He repeatedly expresses his frustration and guilt that the majority of mages are still subjected to the predation of the Templar Order under the Chantry’s rule. Combine his stated feelings with Justice’s single-mindedness et voila! You get Anders starting along that downward spiral. At the beginning of DA2 he’s still got his snark, he still shows sparks of fun, but he focuses less and less on himself and more on the injustice he perceives in the treatment of all mages in Thedas.

He tries to bury what he sees as his selfishness under a metric ton of sick and frightened refugees in Darktown but Justice sees right through that ploy. The real problem is not that Anders himself is free but that almost no other mage is. Once you talk to Karl—and Anders kills him—matters are only intensified.

Eventually the free clinic isn’t enough and he gets involved in the mage underground, smuggling people out of The Gallows. That assuages his guilt for a while but Justice gets harder and harder to control as the duo hear stories of what life is like in the Circle in Kirkwall. One step too far and he’s asked to butt out, essentially, thus removing an outlet for all that seething frustration. Is it any wonder he grows more and more withdrawn and defensive?

You can hear the resignation in his voice (and huge kudos to Adam Howden for the fantastic voice acting) when he finally settles on his ultimate plan and asks for help gathering the ingredients. It’s clear both in his animations and his words that he’s unhappy about deceiving you. I suspect Justice is no more thrilled with it than Anders, if you’ve taken the rivalry path and tried to keep their personalities separate. Neither can risk Hawke running to the Revered Mother, however.

From that point to the end it’s obvious how much his decision weighs on him. I imagine that, were the romance dialogue there, things would have gone downhill in the bedroom as well. All of his considerable energy has turned inward toward driving through his conscience to the ultimate goal: forcing the battle he deeply believes is the only way mages will ever truly gain freedom from Chantry rule.

Whether you agree with that conclusion or not (and goodness knows I’ve had Hawkes that fully bought into it and others that couldn’t have disagreed more) he’s utterly convinced of it. If anyone in Thedas might say it’s better to die on your feet than live on your knees, it’s the Justice-Anders he’s become by the end of DA2. Little as he likes it, he does what has to be done in his (their?) eyes.

From the first conversation you’re shown that Anders is a passionate, exuberant man. While Justice and Kirkwall strip his veneer of good cheer away under their combined, relentless assault he’s still the same person. When you romance him or go down the friendship path with him you get flashes of his humor late into the second act.

It surprises me that so many people confuse character development with a retcon. If you explore all of his dialogues you can follow his progress through DA: Awakening and DA2. It may not be what I would have wanted for his character but it made sense in the context of the story the writer’s wanted to tell.

DA: Inquisition, Women Gamers, and Marketing

As yet another “BioWare should market to women” thread has been locked at ye olde BSN, I thought I’d condense my thoughts here. The topic has been bashed to death and will continue to be beaten like a dead horse, but there was much of interest in that thread.

The contention that irritated me most claimed that marketing should focus on the biggest of a game’s existing demographic, to the exclusion of all else. This, proponents declared, is the most efficient use of each marketing dollar. This, I say, is short-sighted.

If women comprise a growing share of the gaming market why wouldn’t you target that demographic as well? According to BioWare devs, the Dragon Age consumer base is already 30% female. While a large percentage of those women love the company and their games because of their strong female protagonists, and thus will purchase new BioWare games by preference, not all women loved Mass Effect 3 or Dragon Age 2 and may abandon both franchises unless shown that DA: Inquisition will be different and more to their tastes.

What company can afford to ignore nearly a third of their current customer base? And what company wouldn’t like to grow their market share across more than one demographic? This question leads to the most pertinent one: what should BioWare do to make the most of each penny it spends marketing DA:I?

For this, I have a vision. Picture, if you will, a screen shot of the character creator. The invisible player selects a human male warrior. Bam! You see a cut scene of him catching a massive blow on his shield. Then back to CC and switch to a female dwarf berserker. Pow! She’s dropping a flying cleave with her two-handed axe on the head of some demon. Back to CC and a male elf. Thwack! A searing arrow of death hammers into a Red Templar. Then a female Tal-Vashoth, then her flinging a fireball into a group of whatever.

You get the idea: showcase the classes, their unique abilities, and the fact that you can customize your character all at once. The strengths of the Dragon Age games lie not in one gender or character but in their choices. These begin at the very start with the selection of appearance options. BioWare offers dozens of ways to play epic heroes and those options will appeal to the largest number of people. Why limit potential customers to those who want to play stubbly, lantern-jawed white boys when that’s not the only way to play?

Of all the genres out there, particularly on consoles, I’d argue that role-playing games in general and the fantasy types in particular, are most likely to appeal to women. In part I base that on my own preferences and in part I consider the stereotypes that most women are raised beneath to influence those choices.

Women are raised to love fairy tales and believe science and math are, if not beyond them, at least too hard for them to master to be worth the effort. Don’t believe me? See one or fifty of the thousands of articles, blog posts, and videos about bringing women into STEM fields. They’re also told that they’re too delicate physically and emotionally to handle a battlefield, leading to the current struggle to convince men that women willing and wishing to put their lives on the line as soldiers should be included there.

By extension, this discourages women from reading, writing, and playing science fiction. Certainly, you can name dozens of exceptions to this rule, women who have followed their passions and excelled. In general, however, women tend to be more comfortable with magic and dragons than space ships and gunplay. It’s more socially acceptable for them to enjoy fantasy than to criticize the accuracy of a sci-fi universe to real-world physics.

Should that change? Hell, yes. Is it? Yes to that, too. But remember that I’m refuting the argument that BioWare should exclusively target straight white males with their marketing of Dragon Age: Inquisition. That’s foolish. As it becomes more and more common for women to start gaming or try new platforms, the marketing of new games should find ways to include them in the target audiences.

The guys in the so-called target demographic already know that the games will have plenty to appeal to them. If anything, BioWare and the gaming industry in general should limit the stoic, manly, white protagonist of old and start promoting PCs of color, female leads, and LGBT relationships in games. Consider the size of this largely-untapped pool of players, people who don’t know yet how much they love Dragon Age. Tell me again why no one should market games to them, please.

All of this ignores one key element in the advertising of DA:I. We don’t know who has the final say over the marketing purse strings. If BioWare gets to direct the campaign over the next several months before release I have a great deal more faith that they’ll be willing to take a chance and expand their focus. If EA picks what will be shown, however, I fear that the “safe” route will stay the only one they see. Time will tell.

Why Mass Effect 2 Isn't Actually Pointless to the Trilogy

I’ve been pondering lately the point of the Mass Effect 2 plot. At first glance it seems a little silly: these bug people have started kidnapping thousands of humans to make a new Reaper and Shepard stops them.

The summary sounds like a mid-sized expansion pack to the original game, a side quest to kill time, and instead they pull in Cerberus and the Lazarus project. Throw in a whole new cast you have to go recruit and you complicate a little series of side missions into a whole game.

After some thought, however, I realized they had two choices of what to do with the end of Mass Effect. Shepard said that it wasn’t over and we’re led to believe that the Reapers are still coming in some undefined way. What happens next?

Why Shouldn’t All Dragon Age Romances Be Available to All PCs?

Let me outline the point made again and again in the Dragon Age portions of the BSN that has spawned this post. “The sexuality of an NPC should be set, not something the main character influences. Knowing I can romance the same person with both genders ruins my immersion!”

My response? Quit meta-gaming. If you can’t do that simply restrain yourself and don’t romance the same character with both genders. Unless the companion in question makes his or her sexual preferences explicit, your player character does not know what they are. If you think that person should be straight don’t initiate a homosexual relationship and vice versa.

Then there’s the sub-argument that BioWare’s games are too player-centric in general and the move to variable sexual preferences is a further step in the wrong direction. All I can say in response to that is to ask why you’ve chosen to play an RPG if you don’t want to influence the game universe. Is that not what they’re for? Go play Halo if you want an exciting game with a good story with characters you can’t change.

Where Do I Stand on the Mage/Templar Conflict?

As a little background, the BioWare Social Network contains about four million posts outlining one member or another’s feelings on the way that mages are treated in Dragon Age. They cover all sides, from whole-heartedly defending Templars and the Chantry to declaring that mages should rebel and take over as they are more suited to rule.

Personally, I’m invested in grey area when it comes to human freedom in Thedas. David Gaider recently posted about this very issue and made an apt analogy: “It’s more like a gun control issue—if there were people with guns that could go off and kill innocents by accident, and who couldn’t be disarmed without a lobotomy.”

That’s pretty much where I fall on the question of human rights when it comes to mages. I don’t ascribe nefarious motives or in-born weakness to them as a group. Each mage is a different individual, but one born armed and—without training—one who grows more dangerous over time.

Dragon Age: Inquisition News—Races, Horses, and More Time

It’s conspiracy theory time, boys and girls! I’ve come up with my own little pet theory regarding the fantastic news about Dragon Age: Inquisition that has now been released. We’re waiting an extra year but oh, the tradeoff!

We’re told that the extra year will be spent on such beautiful things as mounts, multiple player races, and wider exploration with partially interact-able environments. Should you not have heard this news, enjoy the squee of joy over letting your dwarf ride a pony for a moment.

Now that you’ve considered the excitement of playing elves (prettily redesigned once again) and weather affecting movement and combat, you might wonder at how BioWare convinced EA to grant them this extra year. This is where that conspiracy theory arises.


What Is Wrong with Dragon Age’s Red Lyrium?

As the beginning of a fascinating discussion about lyrium, both red and blue, on the BSN recently the idea was posited that the special stone is not, in fact, mere mineral but actually a living entity. The concept immediately captured my imagination and I’ve been pondering the implications since.

The short version runs thus: dwarves literally go back to the stone when they die. The bodies as well as the spirits of their dead are absorbed by the veins of lyrium that run through the entirety of Thedas (and, one presumes, the planet on which that continent is located but that’s a much different set of speculations). Lyrium sings, as is clearly demonstrated, and it does so with the voices of dwarven ancestors.

Now, I can’t say that I’m sold on the idea that lyrium eats the dead bodily. I’ve got this awful vision of dwarven tombs empty but for a tendril of ravenous, glowing blue stone waiting for its next helping. However, the concept of its both creating and reclaiming the spirits of the dwarves does make a certain amount of sense in the Dragon Age universe. But what about that dangerous red lyrium?

Romances, ME3, and Why I Still Want More Thane

It suddenly dawned on me why BioWare shoved the ME2 love interests out the air lock, as it were. They couldn’t explain, otherwise, why they waited 95% of the entire timeline to leap back into bed with the Commander. I haven’t played my lone Garrus-mancer yet and I never romanced Tali so I don’t know how they handle that but if Thane, Jacob, or Miranda were part of the crew why on earth would they be anywhere but sharing Shepard’s cabin? Damn, I’m going to have to do some research on this.

It’s only been six months since any of the second game’s love interests saw the last of the Commander. Why wouldn’t Tali or Garrus be right back into it, especially if they were on the mission that landed Shep in jail in the first place? All of the “three years apart, you worked for Cerberus and I’m a loyal Alliance soldier” trust angst that Kaidan and Ashley have for (completely believable) excuses fail in the face of anyone that accompanied Shepard on the ME2 journey.

So they get Jacob a new woman, which is okay because it always seemed like a fling rather than a romance to me. They give Miranda massive family issues (and then massive internal injuries) that keep her away from the Normandy. And Thane? Thane they kill,