Showing posts with label Inquisition. Show all posts
Showing posts with label Inquisition. Show all posts

Questions: Solas and Random Dalish Guards

Solas tells us in Inquisition that he’d approached Dalish camps only to be turned away by foolish mortals too superstitious to entertain a stranger in their midst. I got to wondering how those conversations might go. It turns out they fit perfectly into my Questions series. What a coincidence!

Solas: [strolls into camp] No need for alarm. I am merely a humble mage seeking shelter for the night.
Guard: [aims arrow at his eye] Where did you come from, flat-ear?
Solas: I wander the world, exploring the Fade and learning about history. Perhaps I could speak to your Keeper.
Guard: What’s the name of your clan?
Solas: I don’t have a clan. I am a lone wolf, as it were. [smirks]
Guard: How do we know you’re not an abomination?
Solas: [ponders] I haven’t killed you yet.
Guard: [narrows eyes] You…may have a point. What do you want?
Solas: A meal and a place near your fire to put my bedroll for the night.
Guard: You want me to let a clan-less stranger with no vallaslin into the heart of our camp when everyone is sleeping?
Solas: Hence my suggestion you fetch your Keeper.
Guard: How about you fetch your flat-eared self the hell out of here?
Solas: I admire your caution but I think someone a bit farther up the food chain should make that decision.
Guard: I’ll give you a food chain, loser.

A No-Spoiler Review of the Jaws of Hakkon

I finally bought and played the Dragon Age: Inquisition DLC this past weekend and, I have to say, I’m delighted. The Jaws of Hakkon gives you a big new area with all kinds of brand new goodies, lore, and challenges. Since most people can't even play it yet I thought I'd post my thoughts without spoiling the story for anyone.

When BioWare made the Frostback Basin they took pieces of the most gorgeous areas in Inquisition and blended them. They took the Arbor Wilds and combined the best bits of the Storm Coast and Crestwood into it. There’s a dash of Fallow Mire for flavor and you might find a hint of the Western Apprach in the ruins.

It’s late afternoon in the Frostback Basin and the mountains shade parts of the landscape (until later, when you emerge from a ruin and it’s night with that huge moon from the Hissing Wastes laying a silver glow over the still-active forests.)

Two More DA: Inquisition Songs

I’ve been entertaining myself lately with songs that leap to mind during certain portions of Dragon Age: Inquisition even though they either contain too many anachronisms or just really don’t fit.  To that end, I thought I’d share a few of my head canon songs for entertainment purposes.

First, there’s Van Canto’s cover of Primo Victoria.  It has to be the cover because there are no electric guitars in Thedas.  There aren’t any Nazis, either, but at least we can get the music right if not the lyrics perfect.  If you can ignore the date of the D-Day invasion and hear “Nazi lines” and “Venatori” you might get a sense for why this one pops into my head.

Every time I’m getting ready to go to the Arbor Wilds and throw the weight of my epic army against the forces of evil (as in the Red Templars) I start hearing

Solas and Blackwall - Who's the Biggest Liar?

Blackwall and Solas have more in common that you might see at first glance.  Both are lonely, guilty men who ran from their respective pasts and come to face the music.  Each has constructed a façade behind which he hides and each finds through their time with the Inquisition that the time has come to tear it down.

We never get a chance to ask Solas how old he is.  BioWare also leaves the reveal that the village he claimed to have grown up in had been in ruins for centuries until after he’s run off at the end of the game.

Our Inquisitor never gets the opportunity to confront him about his history.  When you consider how much traveling he says he’s done, how much distance he’d have to cover, and the fact that he doesn’t have his own freaking horse at the very least you have to question how he’s managed to stay so smooth-faced.

Stepping Inside

Generally, after a passionate kiss on the balcony outside her bedroom, a girl presumes returning indoors will result in something more or less physical.  Saetha, in this one single case, was like most women.

As she followed him into the room she couldn’t help but smile.  After months of her teasing and tempting, she’d finally gotten him to give in to his desire.  She thought she had, anyway. 

Solas, unfortunately (in this one single case), was utterly unlike most men.  Instead of taking her in his arms again, he started toward the stairs.

Why Fiona Is an Idiot

So it turns out Alistair’s mom really is an elf and a mage. Scandalous! She was a Grey Warden at the time and when she’s miraculously, mysteriously cured of the taint she heads right for the Circle so she gets a pass on the apostate part, at least. Randy Ol’ King Maric, though, has some ‘splainin’ to do what with the maid that died having another of his bastards about the same time.

Given the sort of battle prowess one presumes she once had, having been recruited to the Wardens in the first place, one would have thought she’d be a great leader for the mage rebellion. She does manage to cement a power base for them with the regent of Ferelden and a safe haven in Redcliffe with one of the most defensible castles in Thedas.

Then, someone whacks her with the stupid stick. Consider the situation, if you would.

Why I Leave Hawke in the Fade

Keeping the Tome of Koslun in Dragon Age 2 is a dick move. It’s like stealing ancient religious scrolls from the Vatican, running off to Luxembourg, and waving them in the Pope’s face while saying, “Neener neener”…and then killing the captain of the Vatican guards, most of his best men, and kicking the rest of them out of the country. When they’re gone you shove the scrolls in a chest and never speak of them again.

The game, however, did not give you the option of giving the Arishok the Tome without also giving him Isabela. It’s also the one thing Hawke actually achieves in the entirety of DA2: saving Kirkwall from the rampaging Qunari. That lasts for four years and then it descends into chaos after Anders does his thing. Hawke keeping Isabela in Kirkwall in the first place also arguably causes their continued presence and eventual loss of patience so, really, it’s all her fault in the first place.

Hawke’s whole story revolves around damage control, whether that damage accrues to (or from) her family, her friends, Kirkwall, or the mage or Templar faction. I play her like Mr. Incredible: I just cleaned that up! Can’t the world stay saved for, like, five minutes? Every time she turns around there’s another idiot doing something to endanger people and she’s the only one who can stop it.

A Theme Song for Solas

I’ve written in a few places about how deeply The Head and the Heart’s Lost in My Mind moves me. Now that I’ve played Dragon Age: Inquisition it has a new layer of meaning for me. I picture Solas, humming this song as he’s painting the mural of your Inquisitor’s story. I imagine the lyrics running through his mind when he’s talking about or to the Dalish.

Most strongly, I want to see him singing this with Abelas, the perfectly pitched, civilized howl of loss and yearning and hope for moving forward. Solas sings the first two verses and Abelas the third then they burst the hearts of shemlen everywhere with the emotion of the chorus, sung together.

Excepting a minor anachronism the words fit beautifully for a pair of ancient elves embarking on a painful journey out of the past to which they’ve clung for so long.

Quizzy: The Inquisition Outreach Program

I know many people hate the “fetch quests” that proliferate across Inquisition. I, however, look at them as the best way my Inquisitor can make a name for herself in Thedas.

The Dragon Age has heroes already—the Hero of Fereldan and the Champion of Kirkwall in the past decade alone. My Inquisitor has to set herself apart somehow. Hawke and the Warden focused on tattered pantaloons and lost knuckle bones delivered without comment. It can be done better!

Thus the Inquisitor sets about delivering flowers to graves, scattering ashes, lighting candles, and feeding the hungry. She doesn’t just bring back a [often quite strange] lost heirloom, she delivers medicine to save lives. She helps the grieving. She gives blankets to the cold.

Is Inquisition the Disney Dragon Age Game?

While Dragon Age: Inquisition showcases the robust senses of humor that informs so much of what BioWare writes, it has a bit of a reputation for being much less dark than the previous Dragon Age titles.  In part, that may be because it actually has a color palette, rather than shades of brown, grey, and gore.

For those of you who think Inquisition is all Disney princesses (though none of them would sit like Josie does at her desk, I’m telling you) and fluffy fennecs, I’ve compiled a list of forty things I would qualify as dark and/or creepy.  The list is in no particular order, just how they came to mind.
  1. Tevinters making the ocularum out of the skills of the Tranquil, with the explanation in that locked hut in sleepy Redcliffe
  2. The Hunter’s note about mages and Templars behaving badly, with its desperation, murder, and implied rape
  3. Dead bodies in poses of torment freakin’ everywhere, most particularly at the Temple of Sacred Ashes half-melted into the ground

Dragon Age: Inquisition—What Was the Big Bad Thinking?!

Naturally, any exploration of Dragon Age: Inquisition’s main story arc will require massive spoilers. Consider yourselves warned!

What follows is a synopsis of the main story quests and what I think is going on in the mind of the big bad. This whole post is a reaction to what feels like an almost nonsensical final quest after the epic build-up, particularly “From the Ashes” (that armor!) and “The Final Piece” (that surprise reveal!).

Dragon Age: Inquisition culminates not in a boss fight but in the last gasp of a boss you’ve been fighting the whole game. You weaken him with every side quest, every new agent, every closed rift and new recruit. By the time you face him directly for the last time he’s but a shadow of the threat he was at Haven and you handily put him in his place. It’s nothing like the end of Origins but it shouldn’t be, not if you’ve done your job.

A BioWare Fan’s First Look at Dragon Age: Inquisition

I thought it ideal to stop 50-some hours into Dragon Age: Inquisition, a quarter of the way through the touted 200 hours of content, to write a review of the game thus far. While I do have a few complaints, in the main my reaction boils down to one word: wow.

This review will avoid spoilers but the main story quest has consistently impressed and surprised me. Think Skyrim meets Dragon’s Dogma meets the beauty of BioWare’s wonderful storytelling. Here’s the tl;dr version: Dragon Age: Inquisition takes a little getting used to but it has amazed and delighted me and I’ve only just found out what the main story’s about.

Note, please, that I’m playing on the X-Box One. Hubby has had continuous problems on his PC, including taking three days to download the game and a number of freezes and crashes. I’m not going to address those because they aren’t the game, they’re likely a combination of hardware and Origin problems. Let’s talk about the glorious masses of content, instead.