Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

A No-Spoiler Review of the Jaws of Hakkon

I finally bought and played the Dragon Age: Inquisition DLC this past weekend and, I have to say, I’m delighted. The Jaws of Hakkon gives you a big new area with all kinds of brand new goodies, lore, and challenges. Since most people can't even play it yet I thought I'd post my thoughts without spoiling the story for anyone.

When BioWare made the Frostback Basin they took pieces of the most gorgeous areas in Inquisition and blended them. They took the Arbor Wilds and combined the best bits of the Storm Coast and Crestwood into it. There’s a dash of Fallow Mire for flavor and you might find a hint of the Western Apprach in the ruins.

It’s late afternoon in the Frostback Basin and the mountains shade parts of the landscape (until later, when you emerge from a ruin and it’s night with that huge moon from the Hissing Wastes laying a silver glow over the still-active forests.)

Is Inquisition the Disney Dragon Age Game?

While Dragon Age: Inquisition showcases the robust senses of humor that informs so much of what BioWare writes, it has a bit of a reputation for being much less dark than the previous Dragon Age titles.  In part, that may be because it actually has a color palette, rather than shades of brown, grey, and gore.

For those of you who think Inquisition is all Disney princesses (though none of them would sit like Josie does at her desk, I’m telling you) and fluffy fennecs, I’ve compiled a list of forty things I would qualify as dark and/or creepy.  The list is in no particular order, just how they came to mind.
  1. Tevinters making the ocularum out of the skills of the Tranquil, with the explanation in that locked hut in sleepy Redcliffe
  2. The Hunter’s note about mages and Templars behaving badly, with its desperation, murder, and implied rape
  3. Dead bodies in poses of torment freakin’ everywhere, most particularly at the Temple of Sacred Ashes half-melted into the ground

A BioWare Fan’s First Look at Dragon Age: Inquisition

I thought it ideal to stop 50-some hours into Dragon Age: Inquisition, a quarter of the way through the touted 200 hours of content, to write a review of the game thus far. While I do have a few complaints, in the main my reaction boils down to one word: wow.

This review will avoid spoilers but the main story quest has consistently impressed and surprised me. Think Skyrim meets Dragon’s Dogma meets the beauty of BioWare’s wonderful storytelling. Here’s the tl;dr version: Dragon Age: Inquisition takes a little getting used to but it has amazed and delighted me and I’ve only just found out what the main story’s about.

Note, please, that I’m playing on the X-Box One. Hubby has had continuous problems on his PC, including taking three days to download the game and a number of freezes and crashes. I’m not going to address those because they aren’t the game, they’re likely a combination of hardware and Origin problems. Let’s talk about the glorious masses of content, instead.

A BioWare Fan's Review of Destiny

I’ve rewritten this review of Destiny several times because I keep forgetting to post it and keep thinking of new things to say. The upshot? Despite its woefully thin veneer of RPG it’s a console-loving, MMO-flavored, first-person shooter, a whole lot more Halo than Mass Effect.  In and of itself that doesn’t make it a bad game, it just isn’t a Bioware game.  For me, it has almost no longevity. I wanted it to fill the gap until DA:I hits my mailbox but I'm back to Far Cry 3 already.

That’s the short of it, but of course a game this well-hyped deserves a more-thorough review.  Destiny offers plenty of fun and takes a step away from Halo without abandoning what made Bungie such a hit in the first place.  Here’s a run-down of the good and the bad I’ve found in several days of FPS goodness.

Dragon Age: Asunder, The Masked Empire, and DA3

Recently we’ve gotten news that Patrick Weekes, newly freed by BioWare from his fantastic work in the Mass Effect universe, not only had moved to work on Dragon Age: Inquisition but that he would be writing the next in the series of books based around the games. Speculation on the BioWare Social Network has, naturally run rampant.

As I’d not read any of the books after the horrid mess that was Mass Effect Deception, I thought I’d suck it up and read lead writer David Gaider’s Asunder so that I could form an opinion on whether the projected April, 2014 release date for Dragon Age: The Masked Empire indicated anything about the release date for the next game.

The argument runs thus: The Masked Empire’s plot covers the Orlesian civil war that was just beginning in earnest as Asunder came to an end. Thus it would set the stage for the events of the Inquisition and would be released before the game.

My response, having finished Asunder all of ten minutes ago, is, “Poppycock!” What follows contains some serious ending spoilers so if you don’t want to know, don’t click through. I won’t spill all the gory details though because you really should read the book, particularly if you want to see Wynne and Shale again. It’s exciting, filled with lore tidbits, and it’s from David Gaider so you know it’s well written.

Mass Effect Timeline Issues and Kaidan’s Doubts

The events of Mass Effect 2 rightfully make Kaidan distrust Commander Shepard, particularly in light of their ME1 anti-Cerberus missions. The timeline that BioWare gives us for the entire span of events in Mass Effect 1 through 3, however, squeezes character arcs and the acts that influence them into a too-narrow slot.

They timeline that BioWare gives for events in the Mass Effect games runs from 2183 through 2186. Even assuming that you being in January of the first year and end at the very end of the last that's only four years for the entire series and Commander Shepard spends half of that dead.

Here’s how it runs in my head canon:

Mass Effect 3 and Tali's Face

Commander Shepard and Garrus Vakarian can’t have babies because they’re of different species and neither is an Asari. Believe me, I’m not one of those people who wants their Shep to retire and start popping out the kids so I’m okay with that. But that wasn’t my point.

If they could, the kid might look like a what BioWare shows as a Quarian in Mass Effect 3: human face, Turian arms and legs. And that’s why I think Tali’s face in ME3 is a bunch of bullshit. I love a lot of things about Mass Effect, obviously, but even though I don’t much care for the character their “reveal” of her face disappointed me.

Can Tali look humanoid? Certainly. Lore has all of the aliens (except the Keepers and the Hanar) looking more or less human. She’s got boobs, for heaven’s sakes, something apparently universal to all species except Krogan and, perhaps, female Salarians and Turians. As I’m not sure we ever saw one of the latter two I can’t really say.

More Thoughts on the End of Mass Effect 3

Let’s play a little logic game with changing the ending to Mass Effect 3. The prevailing winds seem to be blowing the idea that Shepard was indoctrinated when Harbinger lazed him or her at the bottom of the beam to the Citadel and the rest of the game was merely the Commander’s internal struggle against it.

That’s fine as far as it goes though normally I despise the “it was just a dream” ploy as a cop-out of the highest order. Many have suggested that the best possible thing for BioWare to do would be to release an expansion pack that lets Shep “wake up” and then have an epic space and ground battle between the Reapers and the galactic fleet, not destroying the mass relays and most certainly, definitely not having the Normandy en route to god only knows where before the fight truly began.

While I’d love to see such a battle, it removes Shepard from the playing field and relegates our champion, savior of the galaxy, to the cheerleading squad. Considering how difficult it was for the ground team to take out one reaper on the way to the beam, I hold out little hope of such a war being won by humanity.

Mass Effect 3: The Ending

SPOILER ALERT! I have some questions about and some support for the ending. Naturally that requires me to write about things that those of you who have not finished the game do not know. If you’re anti-spoiler please don’t click and then yell at me for giving it all away, okay?

I can say, without spilling any details, that the finale was moving. It wasn’t what I wanted but what happened with Shepard made sense within the context of the story. My issues lie with the aftermath. I’d love to hear your thoughts so please do share any comments or quibbles with me.

Mass Effect 3: What a Ride

I’m violently opposed to spoilers. I’ve avoided watching or reading anything about Mass Effect 3 for months, as hard as it has been to resist looking. I wanted to be surprised by every plot twist and retcon in the game.

In part it’s because I wanted the intended effect of BioWare’s writers’ and actors’ efforts. I don’t want to know if someone is going to die or blow me off or betray me. Commander Shepard doesn’t cheat.

Imagine my shock at the Horizon scene with Kaidan in Mass Effect 2! Had I known what was coming it would have all but drained the impact from the confrontation. (I’m avoiding spoilers with this example. See how nice I am?)

Mass Effect 3 Demo: A First Reaction

You know I couldn’t possibly wait more than half an hour to play the Mass Effect 3 demo when it became available. I didn’t. Though the taste whetted my appetite for the game (new abilities! familiar faces!) what it did more than anything was frustrate me.

If you’ve played the demo, you know what I’m talking about. “Do you know Shepard?” “I used to.” Squees became howls of frustration (and let’s not talk about Ashley’s dye job.)

All I can say is that BioWare better have come up with a damned good explanation for why loyal Shep hasn’t been with Kaidan or Ashley between games. “I used to…” I ask you!

A Solo RPG Player on SWTOR, MMOs, and Groups

I already gave an overall review of BioWare’s Star Wars: The Old Republic and mentioned that I’d been sucked into buying the game. For the most part I run my characters solo through this MMO but there are times when you must have a group. This will be my take on how groups have worked for me in SWTOR.

Let’s be clear: I’m shy and I’m self-conscious about being a noob. I won’t go around asking people to be in a group because, great heavens, what if they say no?! But I want to see all the juicy Star Wars universe BioWare has created and that means working within their multi-player system.

Thus I rely on what are called, in MMO-speak, pick-up groups or PUGs. I’ve done half a dozen and my experiences have been universally positive. For all the bemoaning on the SWTOR forums about people spamming the chat window with LFG (or looking-for-group) requests all I’ve ever had to do was be near the start of one of the instances and I’ve been invited to join a group.

A Dragon Age Fan’s Review of Elder Scrolls V: Skyrim

Release Date: November 11, 2011
Platforms: PC, X-Box 360, and Playstation 3
Price: $59.99 (all platforms) or $149.99 for the Collector's Edition

Skyrim, the name of the fifth installment of Bethesda’s Elder Scrolls RPG series, has become a major buzzword since the game’s release. People the world over post tweets and Facebook updates that allude to their having popped up for a breather but intending to return to Skyrim.

But if you haven’t yet been sucked into the wide-open world of Nords and trolls and elves and giants, and particularly if you have played an older Elder Scrolls game and didn’t care for it, you might be wondering if Skyrim is for you. The wild popularity and constant claims of addictive play make a pretty convincing case for giving it a try, after all.

To help you decide, I’ve tackled a few of the issues I see with the game and outlined the reasons I keep playing despite them. I’ve written about the important aspects of any RPG: the story, the role playing for which the genre is named, and interaction with non-player characters (NPCs). And, inevitably, I’ve compared Bethesda’s Elder Scrolls to BioWare’s Dragon Age.

The Dark Side Promised Cookies

Some of the darlings at the BioWare Social Network have persuaded me to give in to the Dark Side and purchase my very first MMO, Star Wars: The Old Republic. They promise to play nicely and forgive me my newbie ways. The first month is included in the price of the game so if I really hate it I can find out without paying extra for the privilege.

For you, my readers, that means at least two more reviews of SWTOR. Once I’ve actually managed to perform group combat I’ll tell you all about, including whatever utter humiliations ensue from wandering off or clicking the wrong thing. My ego can take the honesty.

And I’ll offer an opinion of the story arcs, as well. I’ll start two separate characters: one for the group and a new smuggler to run solo and see how pick-up groups work for me once I know how to be in one. You know I’ve got to roll at least one Dark Side character to see how that goes.

So stay tuned: there’s a lot more Star Wars to come. I can’t promise any fanfiction, though Bioware does seem to inspire it, but I’ll definitely give you my RPG impressions as I go. At worst it will give me something to do while I’m waiting for Mass Effect 3 to arrive!

Star Wars: The Old Republic: A Review for Solo RPG Players

Release Date: December 20 ,2011
Price: $59.95 ($379 if you want the Collector's Bundle)
Monthly Subscription: $15

I'm a complete and utter MMO noob (that'd be an inexperienced Massively Multi-Player On-Line game player, for those even less in the know than I). I decided nonetheless to take Bioware up on their invitation to beta test Star Wars: The Old Republic, or SWTOR as it's commonly known.

I love Bioware and I love Star Wars so what could possibly go wrong, except for the part where I had no idea what I was doing? So there I was, waiting for the SWTOR to start, waiting to review this brand new game, but still undecided: Jedi Knight? Imperial trooper? Smuggler? Bounty Hunter?

Half an hour before the game started I was reading through the SWTOR forum for some hints. I thoroughly intimidated myself by reading posts from people who had been playing MMOs for years, confused myself by wondering if I was supposed to be in a guild, and generally got so nervous I decided to stop reading.

This will be a long review so let’s be clear from the beginning: I leapt into the Star Wars universe as interpreted by the talented Bioware writers and the great voice actors with both feet. I played the game for three days, until five minutes before the test ended, trying to see and do as much as I could. Star Wars: The Old Republic offers expansive worlds and vast story lines that intertwine and split in interesting ways.