Why I Leave Hawke in the Fade
Friday, February 13, 2015
6:47 PM
Labels: Alistair , Arishok , commentary , DA2 , DA3:I , Dragon Age , Hawke , Inquisition , Isabela
Labels: Alistair , Arishok , commentary , DA2 , DA3:I , Dragon Age , Hawke , Inquisition , Isabela
Keeping the Tome of Koslun in Dragon Age 2 is a dick move. It’s like stealing ancient religious scrolls from the Vatican, running off to Luxembourg, and waving them in the Pope’s face while saying, “Neener neener”…and then killing the captain of the Vatican guards, most of his best men, and kicking the rest of them out of the country. When they’re gone you shove the scrolls in a chest and never speak of them again.
The game, however, did not give you the option of giving the Arishok the Tome without also giving him Isabela. It’s also the one thing Hawke actually achieves in the entirety of DA2: saving Kirkwall from the rampaging Qunari. That lasts for four years and then it descends into chaos after Anders does his thing. Hawke keeping Isabela in Kirkwall in the first place also arguably causes their continued presence and eventual loss of patience so, really, it’s all her fault in the first place.
Hawke’s whole story revolves around damage control, whether that damage accrues to (or from) her family, her friends, Kirkwall, or the mage or Templar faction. I play her like Mr. Incredible: I just cleaned that up! Can’t the world stay saved for, like, five minutes? Every time she turns around there’s another idiot doing something to endanger people and she’s the only one who can stop it.
The game, however, did not give you the option of giving the Arishok the Tome without also giving him Isabela. It’s also the one thing Hawke actually achieves in the entirety of DA2: saving Kirkwall from the rampaging Qunari. That lasts for four years and then it descends into chaos after Anders does his thing. Hawke keeping Isabela in Kirkwall in the first place also arguably causes their continued presence and eventual loss of patience so, really, it’s all her fault in the first place.
Hawke’s whole story revolves around damage control, whether that damage accrues to (or from) her family, her friends, Kirkwall, or the mage or Templar faction. I play her like Mr. Incredible: I just cleaned that up! Can’t the world stay saved for, like, five minutes? Every time she turns around there’s another idiot doing something to endanger people and she’s the only one who can stop it.