Showing posts with label The Old Republic. Show all posts
Showing posts with label The Old Republic. Show all posts

Pie in the Sky Dreams for SWTOR

As the title above suggests, what I’m painting here is a best-case scenario. This is where I would like to see the game heading, not what I think will happen. A girl can dream SWOTR dreams, can’t she?

With the release of the Makeb expansion for Star Wars: The Old Republic and the interview which seemingly spells out the abandonment of class-specific stories, my mind wandered to what I would like to see from future content. As I’ve got one character of each class (and a series of duplicates) I’m pretty familiar with the beginnings of all of the classes, though I haven’t yet finished but three stories. That’s due to hitting level cap, which the expansion fixed, so I’ll be spending a lot of quality time on Corellia in the near future.

My thought was this: wouldn’t it be lovely if Makeb were simply an interlude in class stories, a setting for the next stage of your PC’s involvement in galactic matters?

A Word on Space Combat in Star Wars: The Old Republic

Space combat plays an important role in Star Wars, as much in SWTOR as in the movies. But how does The Old Republic handle those battles?

Those of you who cut your digital teeth on flight simulators likely look forward to skimming enemy space stations and making that skill shot down a ventilation shaft. (How many of the rest of you are picturing the Death Star exploding right now?)

Why Does BioWare Charge a Monthly Subscription for SWTOR?

I had a thought the other day, in reading the SWTOR forum. At yet another accusation of greed, something to which I’m sympathetic, it occurred to me that servers, hosting, and patches are not BioWare’s only costs.

What’s the name of the game, here? Star Wars, of course. And when you see that splash screen while loading LucasArts appears prominently. Are they known for being loose with their copyrights? Do you suppose EA Games perhaps pays a hefty, on-going license fee to set this game in George Lucas’s universe? I would bet you a month’s subscription fee that they do.

I’d also bet that any new content BioWare plans has to get the stamp of approval from the folks over at LucasArts. This added layer of bureaucracy, understandable and possibly even necessary though it may be, adds to the cost of running a game of this nature.

A Solo RPG Player on SWTOR, MMOs, and Groups

I already gave an overall review of BioWare’s Star Wars: The Old Republic and mentioned that I’d been sucked into buying the game. For the most part I run my characters solo through this MMO but there are times when you must have a group. This will be my take on how groups have worked for me in SWTOR.

Let’s be clear: I’m shy and I’m self-conscious about being a noob. I won’t go around asking people to be in a group because, great heavens, what if they say no?! But I want to see all the juicy Star Wars universe BioWare has created and that means working within their multi-player system.

Thus I rely on what are called, in MMO-speak, pick-up groups or PUGs. I’ve done half a dozen and my experiences have been universally positive. For all the bemoaning on the SWTOR forums about people spamming the chat window with LFG (or looking-for-group) requests all I’ve ever had to do was be near the start of one of the instances and I’ve been invited to join a group.

The Dark Side Promised Cookies

Some of the darlings at the BioWare Social Network have persuaded me to give in to the Dark Side and purchase my very first MMO, Star Wars: The Old Republic. They promise to play nicely and forgive me my newbie ways. The first month is included in the price of the game so if I really hate it I can find out without paying extra for the privilege.

For you, my readers, that means at least two more reviews of SWTOR. Once I’ve actually managed to perform group combat I’ll tell you all about, including whatever utter humiliations ensue from wandering off or clicking the wrong thing. My ego can take the honesty.

And I’ll offer an opinion of the story arcs, as well. I’ll start two separate characters: one for the group and a new smuggler to run solo and see how pick-up groups work for me once I know how to be in one. You know I’ve got to roll at least one Dark Side character to see how that goes.

So stay tuned: there’s a lot more Star Wars to come. I can’t promise any fanfiction, though Bioware does seem to inspire it, but I’ll definitely give you my RPG impressions as I go. At worst it will give me something to do while I’m waiting for Mass Effect 3 to arrive!

Star Wars: The Old Republic: A Review for Solo RPG Players

Release Date: December 20 ,2011
Price: $59.95 ($379 if you want the Collector's Bundle)
Monthly Subscription: $15

I'm a complete and utter MMO noob (that'd be an inexperienced Massively Multi-Player On-Line game player, for those even less in the know than I). I decided nonetheless to take Bioware up on their invitation to beta test Star Wars: The Old Republic, or SWTOR as it's commonly known.

I love Bioware and I love Star Wars so what could possibly go wrong, except for the part where I had no idea what I was doing? So there I was, waiting for the SWTOR to start, waiting to review this brand new game, but still undecided: Jedi Knight? Imperial trooper? Smuggler? Bounty Hunter?

Half an hour before the game started I was reading through the SWTOR forum for some hints. I thoroughly intimidated myself by reading posts from people who had been playing MMOs for years, confused myself by wondering if I was supposed to be in a guild, and generally got so nervous I decided to stop reading.

This will be a long review so let’s be clear from the beginning: I leapt into the Star Wars universe as interpreted by the talented Bioware writers and the great voice actors with both feet. I played the game for three days, until five minutes before the test ended, trying to see and do as much as I could. Star Wars: The Old Republic offers expansive worlds and vast story lines that intertwine and split in interesting ways.