Dragon Age: Inquisition—What Was the Big Bad Thinking?!

Naturally, any exploration of Dragon Age: Inquisition’s main story arc will require massive spoilers. Consider yourselves warned!

What follows is a synopsis of the main story quests and what I think is going on in the mind of the big bad. This whole post is a reaction to what feels like an almost nonsensical final quest after the epic build-up, particularly “From the Ashes” (that armor!) and “The Final Piece” (that surprise reveal!).

Dragon Age: Inquisition culminates not in a boss fight but in the last gasp of a boss you’ve been fighting the whole game. You weaken him with every side quest, every new agent, every closed rift and new recruit. By the time you face him directly for the last time he’s but a shadow of the threat he was at Haven and you handily put him in his place. It’s nothing like the end of Origins but it shouldn’t be, not if you’ve done your job.

A BioWare Fan’s First Look at Dragon Age: Inquisition

I thought it ideal to stop 50-some hours into Dragon Age: Inquisition, a quarter of the way through the touted 200 hours of content, to write a review of the game thus far. While I do have a few complaints, in the main my reaction boils down to one word: wow.

This review will avoid spoilers but the main story quest has consistently impressed and surprised me. Think Skyrim meets Dragon’s Dogma meets the beauty of BioWare’s wonderful storytelling. Here’s the tl;dr version: Dragon Age: Inquisition takes a little getting used to but it has amazed and delighted me and I’ve only just found out what the main story’s about.

Note, please, that I’m playing on the X-Box One. Hubby has had continuous problems on his PC, including taking three days to download the game and a number of freezes and crashes. I’m not going to address those because they aren’t the game, they’re likely a combination of hardware and Origin problems. Let’s talk about the glorious masses of content, instead.

Swingin' Saturday: The Swing of Things, Chapter 13

Something’s Gotta Give

In a low voice, Kaidan told the group about the camera and microphone he’d found in Jenkins’s crushed pin. “I wasn’t about to confront Udina right there but Captain Anderson and I thought you should know.”

Pressly leaned back with a low whistle. “No wonder they always put the spike-heads on the right.” Jenkins, whose eyes were already round with surprise, turned to stare at the navigator as comprehension dawned. Pressly nodded knowingly, as though none of this were a surprise to him.

A passing wave of suspicion left Kaidan dismayed. Pressly enjoyed the way Jenkins looked up to the more-senior officers and was just playing the world-weary cynic. He didn’t exactly embrace alien relations but there was no way he was a good enough actor to have sat through all of those discussions about the insignia with Kaidan and Anderson without giving away that he knew something.

Transmutation - Chapter 6

A Heart Conscripted

A young man in worn novice robes emerged. He’d clearly outgrown them—his thin ankles and wrists showed where the size intended for young people hadn’t kept up with his adult size. His head was turned as he spoke to someone behind him and for a moment he remained unaware of the threat facing him.

When Jowan faced the room he stopped cold, his greasy black hair tumbled across eyes widened in fear and anger. In a fraction of a second he'd pulled a little blade from its sheath at his belt and drawn it across his wrist.

The room erupted into bedlam. The Templars reacted with their abilities made to suppress blood magic, their training overtaking their shock at being confronted so boldly. Irving flung a spell of paralysis at the younger man. The homely woman in yellow Chantry robes behind him screamed and flung herself away, burying her face in her hands.

A BioWare Fan's Review of Destiny

I’ve rewritten this review of Destiny several times because I keep forgetting to post it and keep thinking of new things to say. The upshot? Despite its woefully thin veneer of RPG it’s a console-loving, MMO-flavored, first-person shooter, a whole lot more Halo than Mass Effect.  In and of itself that doesn’t make it a bad game, it just isn’t a Bioware game.  For me, it has almost no longevity. I wanted it to fill the gap until DA:I hits my mailbox but I'm back to Far Cry 3 already.

That’s the short of it, but of course a game this well-hyped deserves a more-thorough review.  Destiny offers plenty of fun and takes a step away from Halo without abandoning what made Bungie such a hit in the first place.  Here’s a run-down of the good and the bad I’ve found in several days of FPS goodness.