Why Mass Effect 2 Isn't Actually Pointless to the Trilogy

I’ve been pondering lately the point of the Mass Effect 2 plot. At first glance it seems a little silly: these bug people have started kidnapping thousands of humans to make a new Reaper and Shepard stops them.

The summary sounds like a mid-sized expansion pack to the original game, a side quest to kill time, and instead they pull in Cerberus and the Lazarus project. Throw in a whole new cast you have to go recruit and you complicate a little series of side missions into a whole game.

After some thought, however, I realized they had two choices of what to do with the end of Mass Effect. Shepard said that it wasn’t over and we’re led to believe that the Reapers are still coming in some undefined way. What happens next?